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Zak Olyarnik
Oct 20, 20194 min read
Undersea Odyssey Postmortem
This is my second commercially-released game. I had a few different goals for it; first, as always, I was looking to expand my portfolio....
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Zak Olyarnik
Oct 11, 20195 min read
Post-Launch Updates (Part I)
After the launch of Undersea Odyssey last week, I've been splitting my time between a lot of different endeavors: promoting, working on...
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Zak Olyarnik
Oct 6, 20193 min read
Android Native Audio
Anyone who's done serious work in Unity knows that it's notorious for audio issues. It's basically impossible to get a perfectly-looping...
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Zak Olyarnik
Oct 1, 20191 min read
Undersea Odyssey is Available Now!
I guess updates don't take nearly as long to approve and rollout as alpha builds, because I've already released both Version 1.0 and a...
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Zak Olyarnik
Sep 30, 20191 min read
Now, We Wait...
After spending this weekend testing a final few things, today I uploaded the 1.0 version of Undersea Odyssey to the Google Play Store. I...
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Zak Olyarnik
Sep 25, 20193 min read
IAPs
The second part of my genius money-making strategy is to include In-App Purchases. Also known as microstransactions, they've been the...
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Zak Olyarnik
Sep 15, 20193 min read
Adding Ads
And now, the moment we've all been waiting for: adding Unity Ads to the game so that we can finally start making some money. The concept...
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Zak Olyarnik
Sep 9, 20193 min read
Google Leaderboards
Since we last spoke, I've been working on the mobile app-specific parts of my mobile app, namely integrating Unity Ads and Google Play...
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Zak Olyarnik
Aug 27, 20194 min read
The Worst Part of Game Development
...No, it isn't artwork, and it the quirks of Unity, the hours spent bug hunting, or any of the other things I usually complain about. ...
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Zak Olyarnik
Aug 23, 20191 min read
Online Demo is Live!
Here's a surprise to kick off your weekend: the online demo of Undersea Odyssey is live! I wanted to start promoting this one as soon as...
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Zak Olyarnik
Aug 15, 20194 min read
How To Play
I've always disliked when people use "personal stuff" as an excuse for not getting their work done. This problem ran rampant during my...
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Zak Olyarnik
Aug 2, 20195 min read
The Core Gameplay Loop: Collectibles (Part III)
It's time for the third installment of my discourse on UO's core gameplay loop, collect treasure. Treasure is the currency of the game,...
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Zak Olyarnik
Jul 29, 20195 min read
The Core Gameplay Loop: Obstacle Gates (Part II)
Last time, I explained what a core gameplay loop was, and identified Undersea Odyssey's as "avoid obstacles, collect treasure". The...
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Zak Olyarnik
Jul 26, 20193 min read
The Core Gameplay Loop: Mechanics (Part I)
I have my next few blog posts planned out, but I realized that before I jump right in, there are some vocabulary and concepts I need to...
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Zak Olyarnik
Jul 20, 20194 min read
Phone Input (Part II)
Last time, we were talking about how to read phone input, and we concluded that none of the motion-sensing tools available in the API...
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Zak Olyarnik
Jul 17, 20195 min read
Phone Input (Part I)
If the date stamps on these things are any indication, I've been working on Undersea Odyssey for a month and a half now, and I've only...
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Zak Olyarnik
Jul 8, 20194 min read
The Behavioral Model
Welcome to another edition of this devlog. Today's topic is the Behavioral Model of coding, which is one of the most personally...
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Zak Olyarnik
Jul 1, 20195 min read
Shopping for Subs
Today, I'd like to talk to you about the in-game shop. The eventual plan is to offer a way to pay for items using real money, but before...
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Zak Olyarnik
Jun 27, 20192 min read
New Game Announcement!
My latest game project is called Undersea Odyssey. It's my first excursion into the world of mobile gaming, and I'll be making use of...
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Zak Olyarnik
Jun 16, 20194 min read
Prefab Variants
The first thing I did when starting my next game project was update to Unity 2019. It was due, but the biggest factor in that decision...
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